HILTI PEC-HAC Cast in Animation
About the project
3D Animation for the HILTI PEC-HAC Cast-In product line. In order to achieve the quality I want in these kind of animations I often have to remodel the provided FBX assets, like this time. I had to animate most of the parts so the only things which were not remodeled are the feet bolts.
Preparing the assets
So, in order to finish this animation in the given time I again had to think about how I approach this. Therefore I modeled, textured and animated everything in 3D Studio Max, exported everything as OBJs and OBJ sequences and used these assets in Videocopilot's Element 3D in Adobe After Effects.
I created an animated mix/blend noise texture in 3D Studio Max to drive the concrete displacement animation along with a simple vertex grow and exported an OBJ sequence to be used in Element 3D.
Setup in Element 3D
I have my own metal shader library for the HILTI products so this one was already in the bag. I used the basic light setup from the HILTI Pipe Clamps, added a few extras like the matte/shadow reflection and some procedural textures for the blue foam and the stripes. Everything else was straight forward animation with null objects and different camera angles. I had to watch out for the shadow samples as the 3D assets were highly detailed, the raytraced ambient occlusion and raytraced shadows had to be tweaked a lot until I found the sweet spot between crashing and nice rendertimes.